These are screenshots and videos from some games I have been working on. I started working in game development in 2000.
Over the years, I have been working for several companies, and seen some failures and some successes.
So far, I have been working as lead, visual effects, engine, tools and level programmer on these platforms : PS4, PS3, PS2, XBoxOne, X360, N64, DS, Wii, Switch.
Snake Pass. Unreal Engine 4. PC, Xbox One, PS4, Switch.
Settlers 6: Rise of an Empire. PC. Campaign scripting.
Some old stuff from 2012-2013.
A small (CPU, offline) path tracer. Here showing a Cornell box with Stanford's Lucy model, to compare materials with diffuse/glossy/specular/translucent
features. All using the same BRDF, mostly based on Disney Research's works.
This is a FFT water effect in my deferred renderer. It has enough shading settings to render properly both shallow and ocean water. Little work was made on the foam. Screen-space reflections have also been implemented.
Mimix VJ Project Samples
These samples are videos from my VJ tool, Mimix. Because of the requirements - .NET 1.1,
DirectX 9.0c, a good music library, knowledge of the sound configuration and also of Mimix parameters - I am not
offering a link to the program. The videos have been captured realtime though, using either FRAPS or my own
video capture code.
Although the server is quite fast, i have placed some short versions of the videos, just in case...
This effect shows a generated set of neurons, reacting to the music and sending electric impulses whenever the volume is growing higher.
[video] Prodigy - Mindfields 12Mb
This effect shows a gaussian blur applied to a scene with a few simple particles following some random paths.
I took down the first version of the effect (first and second screenshots) because the music was too poorly compressed.
[video] Nine Inch Nails - Slipping Away 59Mb - short 7Mb
This effect shows long billboarded particles, revolving around a simple attractor, their properties - position,
width, length - reacting to the music. The best feature of the effect is the interaction with the music so please
take the time to watch the videos.
[video] Nine Inch Nails - Where is Everybody 13Mb
An experiment on sphere generation which turned out into an effect.
Looks pretty good when the movement is set to react on the music's bass tones, and the colors to react
to the main tone.
[video] Tsutchie - Raw Material 18Mb