Jean-Noël Dhooge
39 years old, french
jean.noel.dhooge@gmail.com
http://futilite.net
github: http://github.com/jean-noel

Graphics Programmer

Profile

Interested in making good-looking, coherent visuals.
Solid knowledge in optimization, for GPU and CPU.
Adapts easily to a project, and in-house/commercial engines.
Able to work alone, also enjoys teamwork.

Work Experience

2014-2019
Graphics Programmer: Sumo Digital, Sheffield
Working on an unnanounced project.
Some graphics code on Snake Pass (Windows, Xbox One, PS4, Switch).
More D3D12 port and SSAO on Forza Horizon 3 (Windows, Xbox One).
Some engine work (mostly D3D12 port) on Forza Motorsport 6: APEX (Windows).
Engine work on Little Big Planet 3 (PS4).
2013
Development on a personal project, and study (path tracing, global illumination)
2011-2012
Graphics Programmer: AMA Studios, Charleroi
Worked on the graphic engine of Xbox One fighting game "Fighter Within" (pre-devkit reception, did PC development only). Additional programming for "My Self Defence Coach", a Kinect X360 work-out game.
2006-2010
Programmer, Artefacts Studio - outsourcing and internal work
2009-2010
Lead Programmer: Artefacts Studio, Lyon
Managed the programming team on the PC/WiiWare game Gods vs Humans, improved the studio's internal toolset.
2007-2009
Visual Effects Programmer: Asobo Studio, Bordeaux
Developed visual effects of Codemasters' offroad racing game FUEL on PC/PS3/X360, such as: meteo effects (tornadoes, sandstorms...), vehicles projections, ingame GPS...
2006-2007
Level Programmer: Bluebyte, Düsseldorf
Scripted most missions of The Settlers VI: Rise of an Empire
2006
Visual Effects Programmer: Ubi Soft, Casablanca
Developped visual effects for Rayman & the Raving Rabbids DS
2002-2005
Generalist Programmer: NPCube, Reunion Island
UI, chat, video player/recorder and tools for the PC MMORPG Dark and Light
2002
Tool Programmer: Widescreen Games, Lyon
Worked on the production tools of the PC/PS2 game Inuits
2000-2001
Level programmer: Infogrames (Atari), Lyon
Implemented all scenaric events in a few levels of the N64 game Nikita.

Skills

Techniques
- Global Illumination, Microfacet BRDFs, Subsurface scattering
- Voxelization, Volume rendering, Distance Fields
- Antialiasing, Defocus blur, Bokeh, Tonemapping
- Normal/Displacement mapping, Shadows, Reflections
- Procedural generation, Particles management
Languages
C++, HLSL (Shader model 5.1), Asm (SIMD), C#, Lua
French (native speaker), English (fluent)
APIs
DirectX (D3D9 to D3D12), Gnm, .NET
Unreal Engine, MaxSDK, Maya
Software
Visual Studio, CodeWarrior
PIX, RenderDoc, GPAD, NSight, Intel GPA, GPU Perfstudio
Perforce, Subversion
3D Studio Max, Maya, Photoshop, 3D Coat
Platforms
- PC, PS4, PS3, PS2, XB1, X360, Switch, Wii, DS, N64

Personal

VJ
Coded Mimix, a video jockeying tool, which allows the user to control and mix visuals, reacting to the music, in live. Made two gigs with a friend musician.
Gaming
The Witcher, Darksiders, Left 4 Dead, Mass Effect, Starcraft 2, old platform games.