39 years old, french
- Interested in making good-looking, coherent visuals.
Solid knowledge in optimization, for GPU and CPU.
Adapts easily to a project, and in-house/commercial engines.
Able to work alone, also enjoys teamwork.
Graphics Programmer: Sumo Digital, Sheffield
Working on an unnanounced project.
Some graphics code on Snake Pass (Windows, Xbox One, PS4, Switch).
More D3D12 port and SSAO on Forza Horizon 3 (Windows, Xbox One).
Some engine work (mostly D3D12 port) on Forza Motorsport 6: APEX (Windows).
Engine work on Little Big Planet 3 (PS4).
Development on a personal project, and study (path tracing, global illumination)
Graphics Programmer: AMA Studios, Charleroi
Worked on the graphic engine of Xbox One fighting game "Fighter Within" (pre-devkit reception, did PC development only). Additional programming for "My Self Defence Coach", a Kinect X360 work-out game.
- Programmer, Artefacts Studio - outsourcing and internal work
- Lead Programmer: Artefacts Studio, Lyon
Managed the programming team on the PC/WiiWare game Gods vs Humans, improved the studio's internal toolset.
- Visual Effects Programmer: Asobo Studio, Bordeaux
Developed visual effects of Codemasters' offroad racing game FUEL on PC/PS3/X360, such as: meteo effects (tornadoes, sandstorms...), vehicles projections, ingame GPS...
- Level Programmer: Bluebyte, Düsseldorf
Scripted most missions of The Settlers VI: Rise of an Empire
- Visual Effects Programmer: Ubi Soft, Casablanca
Developped visual effects for Rayman & the Raving Rabbids DS
Generalist Programmer: NPCube, Reunion Island
UI, chat, video player/recorder and tools for the PC MMORPG Dark and Light
- Tool Programmer: Widescreen Games, Lyon
Worked on the production tools of the PC/PS2 game Inuits
- Level programmer: Infogrames (Atari), Lyon
Implemented all scenaric events in a few levels of the N64 game Nikita.
- - Global Illumination, Microfacet BRDFs, Subsurface scattering
- Voxelization, Volume rendering, Distance Fields
- Antialiasing, Defocus blur, Bokeh, Tonemapping
- Normal/Displacement mapping, Shadows, Reflections
- Procedural generation, Particles management
- C++, HLSL (Shader model 5.1), Asm (SIMD), C#, Lua
French (native speaker), English (fluent)
- DirectX (D3D9 to D3D12), Gnm, .NET
Unreal Engine, MaxSDK, Maya
- Visual Studio, CodeWarrior
PIX, RenderDoc, GPAD, NSight, Intel GPA, GPU Perfstudio
3D Studio Max, Maya, Photoshop, 3D Coat
- - PC, PS4, PS3, PS2, XB1, X360, Switch, Wii, DS, N64
- Coded Mimix, a video jockeying tool, which allows the user to control and mix visuals, reacting to the music, in live. Made two gigs with a friend musician.
- The Witcher, Darksiders, Left 4 Dead, Mass Effect, Starcraft 2, old platform games.